Tool time
I have recently started working on a new iPhone application for a client that looks to be very fun. It’s a very simple game concept, so I thought I’d check out some development options. I thought about using the existing user interface tools that come with the iPhone SDK. As I did a little more research, I found a nice little framework called cocos2d that specializes in helping to create two dimensional (2D) games. Like the old school Sega Genesis Sonic the Hedgehog rather than the newfangled Sonic Adventure.
Anyway, I have just started out, so not much to report yet other than encouraging anyone else interested in iPhone game development to download it. (link)
It has a nice object model around Scenes, Layers, and Sprites, and has a lot of fun game functionality built in. I’ll post more as my project continues.